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The Zeppelin mod, made by blakmajik, adds in the ability to make flyable ships out of solid blocks. They become entities once formed, so unlike normal blocks, they are not bound to the normal grid in Minecraft.
It should be noted that this mod was and always will be a WIP, and crashes, along with bugs, do happen. It was removed from the Technic Pack for this reason.
Usage[]
The Controller[]
Airship Controllers allow movement in all directions (forward/back, up/down, and rotation).
Ship Controllers allow movement forward/back and rotation.
Elevator Controllers only allow up/down controlling.
Turntable Controllers only allow rotation.
Place this block on your ship. The direction the block is placed will determine the forward direction for the craft. Right clicking the block will cause the craft to be determined. If it is too large, you will get an error. The maximum size is 1024 blocks, unless changed in the config file.
Blocks that will not be accepted as part of a ship by default (you can manually change this - see Configuration Section):
- Air
- Stone
- Grass
- Dirt
- Bedrock
- Water
- Lava
- Sand
- Gravel
- Snow
- Ice
- Plus a few other things like flowers and mushrooms
All other blocks are allowed, but be warned mod block especially have a chance for bugs, or to not work at all!
The following blocks will be included, but will not chain to other blocks when detecting a ship (you can manually change this too - see Configuration Section):
- Beds
- Ladders
- Plants
- Minecart Rails
- Signs
- Redstone Wire
- Torches
- Buttons/Levels/Plates
- Redstone Repeaters
- Trapdoors
- Melon/Pumpkin Stem
- Lilly Pad
- Nether Wart
- Plus others, see the Configuration Section for a full block ID list
Controls for the ship are on the number pad by default:
- 8 Increase speed
- 2 Decrease speed
- 4 Rotate left
- 6 Rotate right
- 5 Stop
- + Ascend
- - Descend
- * Align to grid
You can control the ship as long as you are standing on it (or near it in some cases).
If you jump off while the ship is in motion, it will continue to move without you.
Right clicking the controller block will cause the ship to stop, realign to the world grid, and turn back into separate blocks.
The Compass[]
This is like a standard vanilla compass, but is a regular block rather than item. It will point North, towards the rising sun, at +X.
The Instrumentation[]
Any sign on an active craft will have the following string transforms done to each line.
- #X# - The current X position of the controller.
- #Y# - The current Y position of the controller.
- #Z# - The current Z position of the controller.
- #S# - The forward speed of the craft.
- #A# - The current ascent rate of the craft.
- #R# - The current rotation rate of the craft.
- #H# - The current heading of the craft.
- #C# - The ID of the craft.
The Remote[]
A remote control for the Zeppelin controllers!
- Link a remote to a controller via right-clicking it when active.
- Right clicking anything else will tell you the craft it is linked to.
- If you have a remote in your hand, you can control the remote ship with the normal controls.
- If you are on a ship, and have a remote in your hand, you control the remote ship, and not then ship you are on, so you can make hanger doors and stuff without giving commands to both ships at once.
- #C# sign will tell you the ID of the ship.
- Remote linkages persist across saves.
- You can have multiple remotes for one craft.
You can use it to create giant hanger doors!
Configuration[]
The configuration file can be found in your technic folder in /config/mod_Zeppelin.cfg. If it does not exist, it will created when Technic is next booted with this installed. The following shows the default configuration file, but with only the config values expected to be needed to be changed:
zeppelin.max_craft_size = 1024
This is the maximum size the controller will attempt to detect. Larger craft are slower, so this depends on how fast your computer is.
zeppelin.disallowed_blocks = 1,2,3,8,9,10,11,12,13,30,31,32,37,38,39,40,51,52,59,78,79,87,88,90
A comma separated list of blocks the controller will skip when searching for a craft. Air and Bedrock are always skipped.
zeppelin.nofollow_blocks = 6,27,28,30,31,32,50,51,55,59,63,65,66,68,69,70,72,75,76,77,93,94,96,104,105,111,115
A comma separated list of blocks the controller will include, but not continue searching past.
(Think minecart rails on an elevator, you don't want to pick up the whole track, just the part on the elevator).
zeppelin.diagonal_connections = false
Allows diagonal search for the controller block. Do not connect your floors diagonally, you can fall out.
zeppelin.render_distance = 128
Max distance for rendering the ship. Do not increase unless you have a good reason.
zeppelin.print_flight_text = true
This can be used to disable the in-flight status text, if you only want to use the instrumentation signs.
zeppelin.keyboard_repeat_rate = 150
This is the value in milliseconds for the keyboard repeat rate (how often it presses when you hold it down).
zeppelin.dynamic_lighting = false
Enable this for full lighting effects (light in real world will light up Zeppelin craft, Zeppelin will darken when entering caves)
zeppelin.minimal_sprites = false
Enable this so Zeppelin only uses 1 terrain sprite index for the controller.
External Links[]
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