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Thaumic Crystalizer | |
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Type | Thaumic Machine |
Physics | No |
Tool | |
Stackable | No |
Included in | Thaumcraft |
This Arcane device can convert liquid Vis back into Vis crystals by re-energizing Depleted crystals. The type of crystals produced are semi random (influenced by the surroundings.) It can also transform existing crystals into different types.
Is clasified as Lost Knowledge
Usage[]
This device has two uses: Recharging depleted crystals or changing a crystal's type. The crystalizer takes 30 vis to recharge a depleted crystal and 20 vis to change the type of crystal.
You can obtain depleted crystals from the Thaumic Infuser as a by-product from certain infusions, or from using crystals in the Vis Condenser.
The biome determines the type of crystal you will receive. Normally, a depleted crystal will become fiery, vaporous, aqueous, earthen, or vis. Upgrading the crystalizer with Concentrated Evil enables the device to produce tainted crystals in addition to the five other crystals.
Using a depleted crystal in the device will produce any of the five crystals (six if you include include tainted; *requires the upgrade), but a charged crystal has greater chances of becoming a vis crystal, a tainted crystal, or the biome-determined crystal. For example, a crystal produced in the Plains biome will probably become vis, tainted, or vaporous.
Automation[]
Input: bottom
Output: sides
Upgrades[]
You can boost the speed of the crystalizer using Seals
Quicksilver Core Boosts the speed.
Stabilized Singularity Reduces the vis cost by 10%.
Concentrated Evil Can produce Tainted Crystals
Crystal Chances[]
A gathering of test data using Crystalizers with quicksilver and stablized singularity upgrades, and triple magic speed boost runic seals. They are sort of random, but will give you some idea of the chances. Some figures may be rounded.
Biome | Earthen | Aqueous | Vis | Vaporous | Fiery |
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Plains | 15% (155/1024) | 14% (146/1024) | 28% (290/1024) | 29% (302/1024) | 12% (131/1024) |
Desert | 16% (171/1024) | 15% (155/1024) | 13% (135/1024) | 26% (274/1024) | 28% (289/1024) |
Jungle | 29% (301/1024) | 13% (135/1024) | 28% (287/1024) | 14% (146/1024) | 15% (155/1024) |
Taiga | 36% (371/1024) | 13% (141/1024) | 14% (147/1024) | 17% (179/1024) |
18% (186/1024) |
Ocean/Island |
15.6%100/640 | 29.7%190/640 | 17.2%110/640 | 18.8%120/640 | 18.8%120/640 |