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This is a summary of all items and entities that effect vis and taint charge in a chunk.
Item | Aura Charge Effect | Taint Charge Effect | Notes |
---|---|---|---|
Arcane Seal | — | +1 | All seals currently doing something charge taint, with exceptions below. |
Arcane Seal: Dark, Magic, Magic/None | — | +1 | The nullification seal only increases taint charge if it is currently nullifying non zero amounts of aura and taint. |
Arcane Seal: Magic, Magic/None, Magic/None | — | +1 | Only increases taint charge when recharging the chunk's thaumic machine boost value. |
Arcane Seal: Air, Dark, Any | — | +4 | The taint charge is only +1 for teleported items. |
Arcane Singularity | Special | Special | The aura charge is increased by one third of the smelting value of all the blocks destroyed by the singularity. The taint charge is increased by one quarter of the smelting value. |
Arcane Furnace | — | +2 | The taint charge is only applicable when items are being smelted. |
Crucible | — | Special | For each item smelted, the taint charge increases by 10% of that items value, rounded down. |
Crucible of Souls | — | +1 | |
Crystal Ore - Untainted | Special | Special | +1 aura charge if the aura in the chunk is less than 10% of the maximum. +5 taint charge if destroyed. |
Crystal Ore - Tainted | — | Special | +1 taint charge if the taint in the chunk is less than 10% of the maximum. +5 aura charge if destroyed. |
Crystalline Bell | +2* | +2* | The bell increases taint charge when used on non-taint clusters. It increases aura charge if used on tainted crystal clusters. |
Concentrated Vis | — | — | Concentrated Vis does not affect the aura charge, but increases the aura by 150 vis. |
Concentrated Taint | — | +25 | Concentrated taint adds tainted areas in a sphere around the impact of radius 3. |
Dark Infuser | — | +2 | The taint is repeatedly charged based on the time it takes to infuse the item. |
Monolith | — | +1 | |
Occultic Enchanter | — | Special | The taint charge is one third of the (average?) level of each enchantment applied to the item. |
Potion of Purity | +25 | — | A potion of purity also removes tainted areas in a sphere around the impact of radius 4. |
Portable Hole | — | +1 | |
Silverwood Leaves | — | -1 | Player placed leaves still deteriorate, unlike normal Minecraft leaves. |
Silverwood Log | +1 | -1 | Silverwood logs only charge the aura if the taint is charged. |
Tainted Log | -1 | +1 | Tainted logs only charge the taint if the aura is charged. |
Taint Seed / Spore Pod | -2/3 | +1/3 | After popping, 2/3rds of the time reduces aura charge by -1, 1/3rd increases taint charge by +1. This loops 20 times, then it must start growing again. |
Tainted Villager | — | +1 to +4 | Tainted villagers also directly taint blocks. |
Thaumic Crystalizer | — | +5 | Taint charge is once per crystal produced. |
Thaumic Duplicator | — | Special | The taint is charged by one twentieth of the vis cost to duplicate the item. |
Thaumic Enchanter | — | Special | The taint charge is one half the equivalent player xp level. |
Thaumic Generator | — | +1 | Only when emitting power. |
Thaumic Infuser | — | +1 | The taint is repeatedly charged based on the time it takes to infuse the item. |
Thaumic Restorer | — | +1 | The taint is repeatedly charged based on the time it takes to repair the item. |
Totem of Dawn | +2 | — | A totem of dawn prevents and reverses tainted ground in a 5x5x5 cube centred on the totem. |
Totem of Dusk | — | +3 | A totem of dusk taints blocks in a 3x3x3 cube centred on the totem. |
Vis Filter | — | — | Vis Filters only affect taint, not taint charge. |
Void Bracelet | — | +25* | The void bracelet increases the taint charge in departure and arrival chunks. If they are the same chunk it compounds to +50. |
Finally, if taint charge is greater than 50% and aura charge is zero then the aura in the chunk will begin to deplete.